#include "GameObject.h"
#include "GraphicsManager.h"

GameObject::GameObject()
{

}

GameObject::GameObject(GraphicsManager *graphics)
{
	this->graphics = graphics;
}

GameObject::~GameObject(void)
{
}


void GameObject::setPos(float x, float y)
{
	this->_x = x;
	this->_y = y;
}

void GameObject::update( double dt )
{

}

void GameObject::draw()
{
	graphics->DrawLine(_x,_y,_x+1,_y+1,2);
}

